Pixel Fracture
Smash bricks, build combos, and craft your loadout across a 15-level run. Each section raises the stakes with tougher bricks, tighter score targets, and bosses that fight back.
Pick cards between levels to shape your build — stack speed multipliers, spawn extra balls, pierce through bricks, or tank hits with a smaller danger zone. Cards combine into synergies that multiply your power.
Every run is different. Every build is a gamble.
Features
- Horizontal playfield with paddle-on-left, bricks-on-right layout
- 30+ cards across 6 archetypes with multiplicative synergies
- Procedural music that intensifies with your gameplay
- Boss fights with projectiles to block
- Meta-progression: unlock new cards, perks, and cosmetics across runs
- Fracture Depth: post-completion difficulty modifiers for replayability
- Keyboard, mouse, and gamepad support
Dev gameplay (17 min):
| Updated | 10 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | kofd |
| Genre | Action |
| Made with | Three.js |
| Tags | Breakout, Deck Building, Retro, Roguelike |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
| AI Disclosure | AI Assisted, Code |
Development log
- v0.3: New cards and Mechanics21 days ago
- 0.2: Upgrades, New Cards, and Tradeoffs36 days ago
- Pixel Fracture is live – here is what it is42 days ago



Comments
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Nice game - I love the music especially.
Thank you, I am glad you enjoyed it! :)
Hi! This is a really fun game, but I'm encountering some bugs:
-On depth 8 and higher, sometimes void bricks will overlap with regular bricks and make it impossible to clear a section.
-Perks do not apply to the new game (or at least bonus starting currency) if a new game is created through "retry" when ending/losing a run. It works fine when a new game is created from the main menu.
-By having enough upgrades that reduce max hp (legendary or not) you can go into negative hp. (-10/-10)
Other than this, I've got a suggestion to add more stuff for fragments because using scaling (Streak runner or momentum) it allows you to gain thousands of fragments. Currently, I've got over 29,000,000 fragments and nothing to do with them. Additionally, momentum seems a bit underpowered compared to streak runner because by reducing ball damage you can get ~24% total score per brick rather than simply 10%+whatever score you own.
All in all, great game! I can't wait to see if you update it anymore.
Hi! Thank you so much for this feedback! I will look into the bugs you found and try to address them for the next update.
I absolutely agree with the fragments issue (and have run into it myself), for the next update the award calculation will taper off a lot, but I will also consider what I could add.
Again, I really appreciate you taking the time to provide the feedback, and am happy you are enjoying the game!
The latest update should hopefully deal with the overlapping bricks issue, and the perks not being applied correctly, among other things. Again, thank you for reporting these!
Oh, that's definitely not supposed to happen! Would you mind sharing which browser you are using? Is it all the buttons? The "M" key mutes and unmutes the sound, but aside from that the keyboard should not affect it.