0.2: Upgrades, New Cards, and Tradeoffs
Pixel Fracture » Devlog
Version 0.2 is live! Here's what has changed:
Meta-Progression Redesign
- "Collection" renamed to Upgrades — clearer signal that there are things to buy and improve- Milestones separated into their own screen with a dedicated main menu button
- Upgrades tabs reordered: Cards first (most exciting), then Perks, then Cosmetics
- Locked cards now show their unlock condition (e.g., "Reach a 25-hit combo")
- Post-run interstitial: after each run, a screen shows fragments earned, milestones unlocked, and newly revealed items — with a direct "VIEW UPGRADES" button
- Depth selector on main menu now shows a tooltip listing all active modifiers for the selected depth
New Cards (11)
- Tunnel Vision (Speed, uncommon) — Ball 25% faster, hit zone 15% larger
- Streak Runner (Speed, uncommon) — Each brick hit increases score by 8%, stacking
- Quick Release (Speed, common) — Ball 10% faster, +0.5s combo window
- Friendly Fire (Multiball, uncommon) — 15% chance extra ball on destroy, take 15% more damage
- Overclock (Multiball, common) — Ball 15% faster, +1 ball per section
- Shatter Point (Precision, common) — +10% crit chance, -15% ball damage
- Exposed Core (Precision, uncommon) — Bricks -30% HP, -15 max HP
- Reactive Armor (Tank, common) — -20% damage taken, ball 10% slower
- High Roller (Neutral, rare) — +20% score, -30% currency earned
- Volatile Zones (Zone, uncommon) — Zone effects 40% stronger, zones 30% shorter
- Zone Siphon (Zone, common) — Zone orbs 30% more frequent, -5% score
Bug Fixes
- Arrow keys and space no longer scroll the browser page when playing in non-fullscreen mode
- Card descriptions now show on hover on the game over screen
- Reroll cost escalation increased (10 → 20 → 30 → 40 per reroll, was +5)
Balance
- Reduced bloom and vignette intensity on later levels for better visibility
- Reduced overdrive bloom boost to prevent visual washout
- Fixed card descriptions: Momentum, Explosive Chain, Chain Lightning, Volatile Payload now accurately describe their effects
- Swapped Chain Lightning (now uncommon, 150 cost) and Volatile Payload (now rare, 190 cost) to match their relative power
Files
pixel-fracture-html.zip Play in browser
Version 27 36 days ago
Pixel Fracture
Roguelike brick-breaker with card synergies and retrowave aesthetics
| Status | In development |
| Author | kofd |
| Genre | Action |
| Tags | Breakout, Deck Building, Retro, Roguelike |
| Languages | English |
More posts
- v0.3: New cards and Mechanics21 days ago
- Pixel Fracture is live – here is what it is42 days ago
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